Ryze Is Allowed in Urf Again
Patch xi.nineteen notes
Worlds. Vex. URF. Only expect... there's more!Tin you lot believe we're only ii weeks out from Worlds 2021?! In this patch, we've got the second and final round of Worlds-focused champion buffs and nerfs, plus new Dawnbringer/Nightbringer skins and Worlds 2021 Jarvan Four to celebrate. Worlds Clash is also getting into the Worlds spirit with some special Worlds-themed boodle. (Oh, did I mention Worlds is coming upwards?)
Vex is also begrudgingly making her way to the Rift this calendar week. Don't get too excited, though—she hates that. For rotating game modes, URF returns for some more skilful ol' chaotic fun. We've besides introduced changes to behavioral systems and a few tweaks to the customer to ameliorate your experience!
Information technology's going to be a battle of epic proportions. See ya on the livestream~
People banning the new champ got yous vexed? Well then, come on down to the TFT patch notes where the just matter that gets banned is a bad time!
Jina "ahrisoo" Yoon Paul "RiotAether" Perscheid
27/09/2021 URF Residual Patch 2
URF Champ Buffs
Aatrox +15% Harm Dealt, -15% Damage Taken ⇒ +fifteen% Harm Dealt, -25% Impairment Taken
Fiddlesticks +five% Impairment Dealt, -10% Damage Taken ⇒ +10% Damage Dealt, -x% Damage Taken
Ornn +five% Damage Dealt, -v% Damage Taken
Udyr +v% Harm Dealt, -8% Harm Taken
URF Gnaw Nerfs
Kai'Sa -viii% Damage Dealt, +v% Damage Taken ⇒ -8% Damage Dealt, +viii% Damage Taken
Malzahar -v% Impairment Dealt, +5% Damage Taken ⇒ -8% Damage Dealt, +8% Damage Taken
Orianna -8% Damage Dealt, +v% Damage Taken ⇒ -10% Damage Dealt, +8% Impairment Taken
Syndra -10% Damage Dealt, +5% Damage Taken ⇒ -10% Damage Dealt, +ten% Impairment Taken
Volibear +5% Damage Taken
Xayah -x% Impairment Dealt, +ten% Damage Taken ⇒ -xv% Impairment Dealt, +10% Damage Taken
24/09/2021 Vex Adjustments & URF Balance Patch
Vex
Passive - Doom 'n Gloom Damage 30-180 (based on level) (+25% AP) ⇒ 30-140 (based on level) (+xx% AP)
Q - Mistral Bolt Impairment 60/110/160/210/260 (+60% AP) ⇒ 60/105/150/195/240 (+60% AP)
URF Champ Buffs
Aatrox +15% Impairment Dealt, -15% Damage Taken
Amumu +v% Impairment Dealt, -10% Damage Taken
Anivia +5% Damage Dealt, -8% Damage Taken
Bard +15% Damage Dealt, -15% Harm Taken
Braum +5% Damage Dealt, -x% Harm Taken
Darius +five% Damage Dealt, -v% Damage Taken
Fiddlesticks +five% Damage Dealt, -10% Damage Taken
Garen +5% Harm Dealt, -x% Damage Taken
Gnar +5% Damage Dealt, -10% Harm Taken
Illaoi +5% Damage Dealt, -10% Impairment Taken
Mordekaiser W - Indestructible's stored health in Potential Shield is no longer reduced in URF
Rammus +5% Harm Dealt, -10% Damage Taken
Sett +v% Damage Dealt, -8% Harm Taken
Soraka +5% Damage Dealt, -8% Damage Taken
Tahm Kench +xv% Damage Dealt, -15% Damage Taken
Urgot +ten% Damage Dealt, -15% Impairment Taken
Yone +v% Damage Dealt, -10% Damage Taken
Zilean +5% Harm Dealt, -10% Damage Taken
URF Champ Nerfs
Ahri -five% Damage Dealt, +v% Damage Taken
Annie -v% Damage Dealt
Cassiopeia -5% Harm Dealt, +5% Damage Taken
Draven -5% Damage Dealt, +v% Damage Taken
Ezreal -5% Impairment Dealt
Fiora -5% Damage Dealt, +10% Damage Taken
Fizz -v% Damage Dealt, +eight% Damage Taken
Jax -5% Damage Dealt, +8% Damage Taken
Jayce -eight% Damage Dealt, +5% Impairment Taken
Kai'Sa -8% Damage Dealt, +five% Damage Taken
Karthus -five% Damage Dealt
Lucian -v% Damage Dealt, +5% Damage Taken
Malzahar -five% Damage Dealt, +5% Harm Taken
Orianna -8% Damage Dealt, +5% Damage Taken
Shaco -5% Damage Dealt
Sivir -5% Damage Dealt
Syndra -x% Damage Dealt, +five% Impairment Taken
Trundle -5% Harm Dealt
Twisted Fate -5% Damage Dealt
Twitch -8% Harm Dealt, +five% Damage Taken
Vex -5% Harm Dealt
Vi -5% Damage Dealt
Viktor -5% Damage Dealt
Vladimir -8% Damage Dealt, +five% Impairment Taken
Xayah -10% Damage Dealt, +10% Damage Taken
Xin Zhao +5% Impairment Taken
Yuumi -fifteen% Damage Dealt, +20% Harm Taken, -30% Healing ⇒ -20% Damage Dealt, +twenty% Damage Taken, -30% Healing
Zed -5% Damage Dealt
23/09/2021 ARAM Healing Bugfix
ARAM HEAL REDUCTION ARAM's fifty% reduction on outgoing marry heals has been restored
Dawnbringer Vex, Dawnbringer Morgana, Dawnbringer Yone, Nightbringer Lillia, Nightbringer Tryndamere, Nightbringer Kayn, Nightbringer Kayn Prestige Edition, and Worlds 2021 Jarvan Four will be available September 23, 2021.
Aatrox
W cooldown decreased.
Aatrox'due south Westward cooldown was heavily nerfed in patch 9.9 in an effort to reduce his Pro domination. He's non running over the Pro scene anymore, then we're loosening his chains a bit.
W - Infernal Chains
Cooldown 26/23/20/17/xiv seconds ⇒ 20/eighteen.v/17/15.five/14 seconds
Akali
Base health regen increased.
In a rare flip of events, Akali has room for some power at all levels of play. We're taking this opportunity to make her missteps a fleck more forgiving in a way that doesn't win her more fights, but instead helps her subtly throughout her games.
Base of operations Stats
Health Regen viii ⇒ 9
Health Regen Growth 0.v ⇒ 0.ix
Cho'Gath
Q cooldown decreased.
Despite being terrifyingly tanky, Cho'Gath is still weak across the board. Nosotros're increasing his CC and zoning capabilities so that he has more influence in fights.
Q - Rupture
Cooldown 7 seconds ⇒ 6 seconds
Fizz
Passive damage reduction confronting basic attacks removed. W damage reduced. Eastward cooldown decreased tardily. R damage increased.
The eleven.eighteen changes were an unintentional nerf to Fizz. We overestimated the Passive and W buffs and underestimated the R nerf. Rather than trying to fine tune those changes, we're reverting them entirely and doing a simpler buff instead. Go fish!
Passive - Nimble Fighter
removedBACK TO THE BASICS Bonus damage reduction against champion basic attacks removed
Due west - Seastone Trident
On-Hit Damage 20/25/30/35/40 (+35% AP) ⇒ 10/15/20/25/thirty (+35% AP)
E - Playful / Trickster
Cooldown xvi/14.5/13/11.5/10 seconds ⇒ 16/xiv/12/10/8 seconds
R - Chum the Waters
Guppy Impairment 150/225/300 (+70% AP) ⇒ 150/250/350 (+lxxx% AP)
Chomper Damage 200/275/300 (+85% AP) ⇒ 225/325/425 (+100% AP)
Gigalodon Damage 250/325/400 (+100% AP) ⇒ 300/400/500 (+120% AP)
Galio
Westward cooldown now decreases with rank.
Galio'due south nerf back in eleven.10 turned out to be a chip besides effective on his Elite performance. We're bringing him dorsum to life at that skill level by partially reverting those changes.
W - Shield of Durand
Cooldown xviii seconds ⇒ 18/17.v/17/16.5/16 seconds
Gragas
Westward damage AP scaling increased.
Gragas didn't benefit much from the Predator changes last patch, so he's yet pretty weak. We're helping his diverse AP builds pack more of a dial and speed upwardly his mid-game clear. Withal, please remember to always drink responsibly.
Westward - Drunken Rage
Bonus Magic Damage 20/l/lxxx/110/140 (+vii% target'due south maximum health) (+60% AP) ⇒ 20/50/80/110/140 (+seven% of target's maximum health) (+70% AP)
Gwen
Base health regen increased.
Gwen'south E nerf in 11.15 was effective in snipping her overwhelming early on lane ability, especially in Pro. At present, like to Akali'due south situation, there's room to weave in some more than immovability for Gwen players at all levels.
Base Stats
Health Regen vii ⇒ 8.5
Kennen
Q damage decreased.
Kennen's been on a dramatic rise in Pro priority since our changes in eleven.15. We're reducing his power by walking back on those changes slightly.
Q - Thundering Shuriken
Impairment 85/130/175/220/265 (+80% AP) ⇒ 75/120/165/210/255 (+75% AP)
Mordekaiser
Due east cooldown decreased early.
Mordekaiser'southward bummed that he's been falling backside his peers. We don't want the god of metal to be the barrel of jokes, then nosotros're buffing him for skilled players past granting him more admission to his about flexible spell.
E - Expiry's Grasp
Cooldown 22/xix/16/13/10 seconds ⇒ eighteen/16/14/12/10 seconds
Poppy
Passive cooldown decreased.
Poppy hasn't been looking also heroic lately, specially in summit lane. We're enhancing her early on lane ability so that she can take greater advantage of favorable matchups, which should besides brand her more appealing as a Pro pick in specific situations.
Passive - Iron Administrator
Cooldown sixteen/12/8 seconds (at levels 1/7/13) ⇒ thirteen/10/vii seconds (at levels one/7/xiii)
Qiyana
Due east+Q combo targeting on dashing targets adapted. Q bonus damage against monsters increased.
Before eleven.eighteen, Qiyana'southward E+Q machine aim combo used to exist undodgeable. We changed her E+Q targeting mechanism last patch so that enemies could escape past dashing or flashing away. However, that version of the combo generously treated every enemy dash as an attempt to contrivance Qiyana's combo, and it turns out this isn't ever the case. A dashing enemy might be headed towards the same direction or even the exact same location as Qiyana'due south E. And so in scenarios where the dashing enemy ends up nonetheless within Qiyana'due south default set on range, she'll maintain her auto aim. Lastly, Qiyana jungle is not quite playable yet, and so we're bumping that upwardly to give her a fair shot.
Q - Border of Ixtal
updatedCATCH ME ONLY IF You lot CAN If the target of Qiyana'south E+Q combo is withal within Qiyana's default attack range (150 units) of Qiyana at the cease of her E, information technology will not exist dodgeable
Bonus Damage VS Monsters 25% ⇒ 50%
Renekton
Base health and health growth increased. W self-lockout duration decreased and empowered animation sped upwardly.
Nosotros over swung on Renekton'due south nerf last patch. We however believe reducing the stun on his empowered W was a step in the right management to mitigate his Pro authorization, so we're improving its await and experience. We're also giving him more chances to start fights and increasing his tankiness.
Base Stats
Base Wellness 575 ⇒ 590
Health Growth 87 ⇒ 92
West - Ruthless Predator
updatedFAST FORWARD Empowered animation sped up past ~13%
Cocky-Lockout Duration 0.525 seconds ⇒ 0.375 seconds (for both normal and empowered)
Ryze
Q AP ratio reduced. E cooldown increased.
Ryze has risen above the other mid laners in virtually regions. We're nerfing his overall output to ensure he doesn't completely dominate at Worlds.
Q - Overload
Magic Harm 75/100/125/150/175 (+45% AP) (+three% bonus mana) ⇒ 75/100/125/150/175 (+twoscore% AP) (+3% bonus mana)
E - Spell Flux
Cooldown 3.25/iii/2.75/2.5/ii.25 seconds ⇒ 3.5/3.25/three/two.75/2.5 seconds
Sejuani
Q cooldown decreased and damage increased.
Sejuani has been a bit of a boar lately. Nosotros're slightly boosting her damage and giving her more admission to her Q so she can stir up some more action!
Q - Chill Assault
Cooldown 20/18/16/fourteen/12 seconds ⇒ eighteen/16.5/fifteen/thirteen.5/12 seconds
Damage 80/130/180/230/280 (+60% AP) ⇒ 90/140/190/240/290 (+threescore% AP)
Seraphine
R cooldown decreased.
Seraphine's been weak beyond the board, and then nosotros're giving her some more chances to make illbeatsplays instead of just sitting backstage to scale.
R - Encore
Cooldown 180/150/120 seconds ⇒ 160/130/100 seconds
Sion
West shield increased.
Sion isn't doing then hot right now, and then nosotros're carefully buffing his shield to assistance him lane more stably.
W - Soul Furnace
Shield 50/75/100/125/150 (+40% AP) (+viii/9/10/11/12% maximum wellness) ⇒ sixty/85/110/135/160 (+40% AP) (+eight/ix/10/11/12% maximum health)
Sona
Base of operations armor reduced. Passive damage bug stock-still. Q can no longer target hidden enemies. Power Chord E problems fixed.
Sona's songs have been a bit too powerful, specially in Skilled play. In addition to a few bugfixes, we're nerfing her base of operations defenses a fleck, all of which should add together up to an advisable nerf for the virtuoso.
Base Stats
Base Armor 28 ⇒ 26
Passive - Power Chord
BUGFIX Power Chord harm increases past 20-245 (based on level) ⇒ twenty-240 (based on level)
Q - Hymn of Valor
BUGFIX No longer targets enemies Sona cannot encounter
East - Vocal of Celerity
BUGFIX Power Chord - Tempo's dull no longer bypasses the target's slow reduction furnishings
Soraka
R healing decreased.
Soraka got a bit besides powerful with her new ability to cleanse Grievous Wounds before applying her buffed ult's heal. We still think this strategy works to help her against heal reduction, so we're just tapping down the numbers.
R - Wish
Base of operations Heal 150/250/350 (+55% AP) ⇒ 130/215/300 (+55% AP)
Sylas
Base of operations mana and mana regen increased.
Our 11.fifteen nerfs to Sylas's Q and W restrained him more than intended. Nosotros're offering him dorsum some power past easing up on his mana constraints in lane, allowing him to be more proactive with his spells earlier in the game.
Base of operations Stats
Base Mana 280 ⇒ 310
Base Mana Regen 7 ⇒ 8
Varus
Q cooldown increased.
Varus' last nerf missed the mark, so we're going a chip harder with a pointed focus on his Lethality builds, which are more reliant on his Q. (As a reminder, his Q cooldown can get fractional refunds with stacks from W - Blighted Quiver's passive.)
Q - Piercing Arrow
Cooldown xvi/14.5/xiii/eleven.five/10 seconds ⇒ 16/15/14/xiii/12 seconds
Acuminate your spatulas, considering URF returns with 11.19, just in time for Worlds! Information technology'southward time to stretch those fingers and become ready to mash those keyboards. Nosotros've likewise made some of import updates to URF below.
Residue Reset
In this run of URF, nosotros're using a new balancing strategy for mode-specific champion adjustments. Historically, we've aimed for 50% ideal winrate without incorporating how champions were balanced on archetype Summoner's Rift (SR). Nosotros realized information technology didn't quite make sense for u.s. to be toiling at something that already has a bang-up solution, so nosotros're choosing to align closer to existing numbers in classic SR. Instead of aiming for l% winrates for across the board, our new strategy is to adjust champions in URF (and future game modes) to be closer to their SR winrates. This better accommodates the varied circumstances for why champions don't sit at 50% on normal SR, such as depression playrate or niche gameplay.Since this direction can imply a number of changes, most* of the URF regular champion adjustments will be removed for the get-go couple of days of patch xi.19. This includes the pct modifiers to damage dealt, impairment received, healing, and shielding. Individual mechanical changes, like Aurelion Sol getting more than three stars, are staying in place. A mid-patch update volition occur function of the way into eleven.xix that will and so balance champions on URF to our new targets.
MEOWCH *Yuumi will retain -15% Outgoing Damage, +20% Damage Taken, and -30% Healing
Shielding
In past versions of URF, we nerfed shielding merely on champion ability shield ratios. To make sure nosotros don't miss new champions, champion VGUs, and heftier patch changes, we're nerfing all shields across all champions consistently—just similar we already practice for healing.
Shield Reduction in URF fifty% ratio reduction ⇒ 30% overall reduction
Lane Minion Gold Values
When nosotros last updated the aureate values for minions on SR waaay dorsum, URF was non adjusted to match. We're fixing that and basing the new values on a unproblematic per centum increase relative to SR. This'll make the differences easier to empathise and less likely to diverge in the future while only slightly reducing the overall gilded in URF in the early game.
URF Caster Minion Base of operations Reward 21 gold ⇒ nineteen.6 gold (14 golden in SR)
URF Melee Minion Base Reward 27 gold ⇒ 29.4 gold (21 gold in SR)
URF Siege Minion Base of operations Reward 100 gold ⇒ 84 gold (lx gold in SR)
Team formation for the beginning weekend of Worlds Clash opens on September 27, with matches taking place on October two and iii. In improver to the standard trophy, banner, and logo Clash rewards, Worlds Clash grants an additional Loot Capsule containing:
- For Worlds Clash participants with Premium Tickets who finish between 1st - 7th place: (1) Random Championship Skin Permanent
- For all Worlds Clash participants (Premium and Bones Tickets) who finish 1st place: (one) Worlds Upshot Orb
- For Worlds Clash participants with Premium Tickets who cease between 8th - 15th place: (1) Title Skin Shard
- For all Worlds Disharmonism participants (Premium and Basic Tickets): (ane) Dragonmancer Clash Icon
Disharmonism VP Track - Players volition at present be able to view their VP progress for the flavour inside the Clash tab, including Stop of Season Rewards tracking and VP thresholds.
We're adding new AFK penalty tiers to take stronger action against series AFKers and ensure a healthier game experience. Players who progress through AFK penalization tiers will now exist field of study to a new queue lockout punishment at higher tiers in addition to queue delays. Queue delays reset if an AFK is detected during whatever of the five queue-delayed games. These delays and lockouts use to all queues except for Clash and TFT.Penalties volition roll out in NA and LAS this patch for initial testing, and everywhere else next patch.
For a longer write-up, check out our contempo blog.
AFK Tier 1 5 minute queue delay for 5 games
AFK Tier two 10 infinitesimal queue delay for 5 games
AFK Tier 3 15 minute queue delay for 5 games
newAFK Tier 4 15 infinitesimal queue delay for 5 games + 24 60 minutes queue lockout
newAFK Tier five 15 minute queue delay for v games + iii solar day queue lockout
newAFK Tier half dozen 15 minute queue delay for five games + 7 day queue lockout
newAFK Tier 7 15 minute queue delay for 5 games + 2 week queue lockout
Since updating the client's version of CEF (Chromium Embedded Framework) in patch 11.17, we've seen meaning improvements in the functioning, reliability, and stability of the League client. Cheque out the latest update of the Client Cleanup Campaign for more details!However, we've also noticed that the upgrade doesn't play nice with outdated drivers, then delight bank check if your video card drivers and Bone are up to date if y'all're experiencing new bug with the client.
Bugfixes
- Fixed a bug where some players' screens would freeze when viewing runes during Champ Select or in Collections
- Stock-still a bug to significantly reduce the time spent "Waiting for Stats" after the end of a game
- The carte du jour that appears upon correct-clicking a friend's proper noun in the Social Panel volition correctly persist until you select an action or click out of it
- Sounds from the Social Panel (such as letters and clicks) will play consistently again
- Fiora'south base phonation lines have been remastered to sound clearer and more consistent
- Several Predator keystone tooltips have been corrected to reflect its changes in patch 11.18
- Nasus'south Q - Siphoning Strike at present triggers item effects that occur upon dealing power damage (such every bit Luden's Tempest or Tear of the Goddess)
- Fixed a bug where Irelia's Q - Bladesurge would sometimes (though very rarely) deal double harm
- Fixed a bug where, if Akshan's E - Heroic Swing was cast and did non hook onto terrain while his Q - Avengerang was out, he would be able to bandage another Q - Avengerang immediately
- Braum's E - Unbreakable volition correctly block the harm dealt past Jayce's Q - Shock Blast if it'southward the first instance of impairment dealt by a champion on his shield
- Fixed a bug where Malzahar'south Passive - Void Shift did non correctly reduce impairment on attacks or abilities that trigger Night Harvester'due south Soulrend passive
- Fixed a bug where, when emerging from Fog of State of war, Aurelion Sol'southward Q - Starsurge visual effects would go out of sync and appear farther away than it actually was
- Fixed a issues where, if Taliyah casted Q - Threaded Volley on Worked Ground without moving, she was unable to cast her Q again until her passive cooldown reset
- Eclipse no longer grants omnivamp against targetable champion-created objects such as Gangplank'due south barrels and Teemo's mushrooms
- Doran'south Blade and Ravenous Hunter no longer grant physical vamp against wards
- Ornn'southward upgraded version of Riftmaker, Icathia's Curse, now correctly grants viii AP per Legendary detail
- Stock-still a bug where the bonus damage on Prowler'south Hook's Sandswipe agile would not trigger if used at too close of a range
- Fixed a bug where getting hit past Bard's R - Tempered Fate right earlier activating Prowler's Hook'southward Sandswipe agile would make abilities uncastable once the stasis expires
- Fixed a problems where Night Harvester's Soulrend passive would not trigger against enemy champions who were in stasis when the particular was purchased
- Stock-still a bug where, if a champion purchased Frozen Heart while dead, its Winter's Caress passive would activate on champions who were recently striking past the purchaser
- Fixed a problems where Irelia's blades would non change color when she had 4 stacks of Passive - Ionian Fervor
The following skins volition be released in this patch:
The following chromas will be released this patch:
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Source: https://www.leagueoflegends.com/en-gb/news/game-updates/patch-11-19-notes/
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