Martial Artist

From Dragon Quest Wiki

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A fighter well versed in paw-to-hand techniques that plough hands and feet into lethal weapons. --Description from Dragon Quest VII

The Martial Artist (武闘家, Butouka) is a class in the Dragon Quest serial. Practitioners of the style of the fist possess high Agility, Strength, and Resilience, but depression magical adequacy.

Characteristics [edit]

Martial artists have a great corporeality of agility and strength. They tin can bargain devastating amounts of damage from a single strike, and can be equipped with a variety of weapons. However, if equipped with any weapon other than a claw in DQIII, a Martial Artist'south abilities will actually decrease as his or her set on power will lower considerably. Compared to other vocations, Martial Artists have a very limited armor selection, especially when it comes to shields and headwear. This can exist a boon to the party's finances as dissimilar Warriors, it is not necessary to continuously upgrade the Martial Artist's equipment. Most of their armor consists of lightweight vests and other wearable designed for ease of movement.

Critical Hitting [edit]

A pugilist has a college run a risk of scoring a critical striking on an enemy than other vocations, with their ratio being dependent on their level instead of staying at a stock-still 164 run a risk throughout the game. In all versions of Three the formula is LvL/256, capping once the martial artist reaches level 64 (25%). For VI and VII the formula is dependent on the grapheme'southward rank in the vocation, capping at 18 when the vocation is mastered. Critical hits utilise a character'southward Deftness in Dragon Quest 9 and subsequent titles, with martial artists receiving no special treatment other than a high aptitude for the stat.

Dragon Quest III: The Seeds of Salvation [edit]

Stats [edit]

NES Version

Attribute Starting Stats Maximum Stats
Level i 99
HP 12 432
MP 0 0
Strength 15 255
Agility 10 255
Resilience 5 216
Wisdom iv 73
Luck 1 218

Equipment [edit]

  • ♥ denotes female person only equipment.

Starting equipment [edit]

  • Plainly dress

Dragon Quest VI: Realms of Revelation [edit]

Th martial artist is 1 of the bones classes available. Information technology is one of the prerequisites for the Gladiator Vocation (along with Warrior), and for the Paladin vocation (forth with Priest).

Vocation trait [edit]

As mentioned to a higher place, martial artists become higher critical hit rates every bit their vocation rank rises.

Rank Critical Hit Charge per unit
one 1/256
ii 1/256
iii 1/64
four 1/48
5 1/32
six one/24
7 one/16
viii 1/viii

Stat Changes [edit]

Statistics Change
Battles to Master 200
Strength Nada
Agility +15%
Resilience -x%
Wisdom Null
Style Null
Max HP Nix
Max MP -l%
Trait Increased critical hit rate

Abilities [edit]

Level Championship Learns Battles Needed Target Info MP
1 White Belt Leg Sweep 1 Ane Enemy A martial arts technique that knocks foes to the ground. 0
two Yellow Chugalug Roundhouse Boot 16 Ane group A round boot that pummels a single group of enemies. 0
3 Green Chugalug Wind Sickles 32 One Enemy Sends a cyclone of sickles pirouetting into the enemy. 0
4 Dark-brown Belt Dodgy Dance 60 Self Fancy footwork that prepares the performer to accept evasive maneuvers. 0
five Blackness Belt Knuckle Sandwich 90 One Enemy A powerfully focused and damaging blank-fisted strike. 0
6 Teacher Force per unit area Pointer 125 Ane enemy Targets a vital spot to take downward an enemy instantly. 0
seven Dojo Master Heave-Ho 158 One enemy Ejects enemy from battle 0
8 Fist of Fate Multifists 200 Variable A cruel iv-hit strike on a random enemy. 0

Dragon Quest VII: Fragments of the Forgotten Past [edit]

DQVII Martial Artist male.png

DQVII Martial Artist female.png

Martial artist is 1 of the bones classes available at Alltrades Abbey. It is a prerequisite for the Gladiator and Paladin vocations, which in turn are necessary for the Champion advanced vocation.

Vocation trait [edit]

The critical hitting rate has been changed slightly from VI, just the cap is still 1/eighth.

Rank Critical Hit Charge per unit
1 i/64
2 1/64
3 1/64
4 one/32
5 1/16
6 i/16
7 25/256
eight 1/8

Stat Changes [edit]

Statistics Alter
Battles to Master 160
Force Null
Agility +15%
Resilience -10%
Wisdom -20%
Mode Null
Max HP Zilch
Max MP -50%

PS1 Abilities [edit]

Level Title Learns Battles Needed Target Info MP
1 Beginner Nil 0
2 Novice LegSweep sixteen One Enemy Trips an enemy, preventing it from attacking the adjacent plow 0
3 Grappler JumpKick 32 One Enemy Performs a leap kicking with low damage merely higher accurateness 0
4 Black Belt Roundhous fifty One Group Attacks one grouping of enemies with decreasing damage 0
5 Assassinator Suplex 70 I Enemy Banishes a single enemy from boxing. (Works like Poof) 0
half-dozen Ninja WarCry 105 All enemies If successful, will prevent all enemies from attacking the adjacent turn 0
7 Sensei Punch 130 Ane Enemy Does 50 Percent more damage than a regular attack 0
8 Master WindBeast 160 One Enemy A wind based attack that becomes stronger the higher the level gained 0

3DS Abilities [edit]

Level Title Learns Battles Needed Target Info MP
1 White Belt Nothing 0
ii Yellow Belt Leg Sweep 8 One Enemy Trips an enemy, preventing information technology from attacking the next turn 0
3 Green Belt Flying Knee joint 16 Ane Enemy Performs a leap kick with low harm but college accuracy 0
four Brownish Belt Roundhouse Kick 24 One Group Attacks i group of enemies with decreasing damage 0
5 Blackness Belt Heave-Ho 33 1 Enemy Banishes a single enemy from battle. (Works like Poof) 0
half dozen Instructor Pressure Pointer 43 One enemy Has the take a chance of killing a single enemy; if information technology fails, it inflicts 50% melee damage instead 0
7 Dojo Master Knuckle Sandwich 53 One Enemy Does fifty Percent more impairment than a regular attack two
8 Fist of Fate Wind Sickles 65 One Enemy A air current based set on that becomes stronger the higher the level gained 0

Hybrid Abilities [edit]

Hybrid Learns Target Info MP
Dancer Jock Trip the light fantastic toe One Group Attacks one group of enemies with decreasing harm 0
Jester Retaliate Self Returns whatever attack against the caster back to the enemy 0
Mage Burn Air All Enemies Does ~10HP in burn damage 0
Mariner Big Trip One Enemy Amercement the enemy and prevents them from interim the next turn 0
Shepherd Ram Set on Cocky/I Enemy Reduces self and one enemy to 20% HP 0
Thief K.O. Dial One Enemy Has the chance of killing a single enemy 0

Usefulness [edit]

The 1000.A.'south skill Wind Sickles is worth learning equally it grows in forcefulness the college the level. In terms of evolution, the 1000.A. is required in society to go a Gladiator and Paladin. The not bad thing well-nigh Martial Artists is that these 2 classes combine to make a Godhand. The Godhand is worth investing some time and battles in getting if the player is looking to get to the bonus dungeons.

The Chiliad.A.'s hybrid skills are non very exciting except for Jock Trip the light fantastic. All the same, Roundhouse does the same thing and it doesn't require changing into a Dancer to do so.

Dragon Quest 9: Sentinels of the Starry Skies [edit]

DQIX Martial Artist Male.png

DQIX Martial Artist Female.png

The Martial Artist (Monk) vocation is bachelor at the start of the game and has the unique skill set "Focus". Martial Artists can also use skill points to acquire Fans, Staves, Claws, and Fisticuff skills. Their Coup-de-Grace is "Roaring Tirade," which terrorizes all enemies and raises tension by one level. As mentioned above, a Martial Artist is no more likely to land a critical hit than a character with the same Deftness stat.

Stats [edit]

Attribute Starting Stats Maximum Stats
Level ane 99
HP 24 540
MP 2 38
Strength 18 399
Agility 23 500
Resilience 11 245
Magical Might 0 0
Magical Mending 0 0
Deftness 11 255
Amuse 5 120

Focus [edit]

Accolades Required points Proper noun Effects
Energiser iv Warcry Intimidates a group of enemies.
Surpriser 10 Natural Agility +10 Increases agility past 10
Chastiser sixteen Psyche Upward Increases tension by one level
Galvaniser 22 Natural Strength +10 Increases strength by ten
Pressuriser 32 Mens Sana Removes negative status effects
Equaliser 42 Natural Max HP +30 Increases maximum HP past 30
Agoniser 55 Mind Over Thing Protects confronting breath attack
Terroriser 68 Natural Agility +30 Increases agility by 30
Pulveriser 90 Meditation Restores at least 80 HP
Atomiser 100 Natural Agility +60 Increases agility by 60

Revocation Honour [edit]

  • Mercury Prize

Dragon Quest X [edit]

Dragon Quest Walk [edit]

Status screen for a character irresolute from a warrior to a martial artist in Walk

The martial artist is bachelor to players from the beginning of the game, and allows them to equip Claws, Spears, and Whips.

Super Smash Bros. Ultimate [edit]

The martial creative person from Dragon Quest Three appears as a special costume for the Mii Brawler.

Notable Martial Artists [edit]

  • Alena's stats, equipment, and critical hits are derived from the vocation's depiction in III.
  • Carver's babyhood dream was to become a martial creative person of great renown, and he naturally learns several blank-handed abilities.
  • Morrie combines martial artist abilities with those of a Minstrel in the 3DS Version of Eight.
  • Jade takes several abilities from the vocation'due south delineation in IX and X, and adds a sultry twist to more than than a few.
  • Rab has the qualities of a martial creative person, forth with those of a Sage.

Trivia [edit]

  • The male martial artist from Dragon Quest III has made cameo appearances as an NPC in other games in the serial, including VII and VIII.

Gallery [edit]